MAP10: Rad Pits (Enjay ZDoom 2001)

MAP10: Rad Pits is the tenth map of Enjay ZDoom 2001. It was designed by Nigel Rowand (Enjay).

Secrets

 * 1) In the west hall, go north and a small pole lowers. When this happens, quickly run back south and into a new room before it closes. This has armor bonuses. (sector 107)
 * 2) Head east from the main nukage room with the platform in the centre. You will reach a switch which opens up the door to the south. Directly opposite this switch is a secret door (marked with a different texture) leading to a chaingun, two boxes of ammo, and a switch. This switch raises two paths in the nukage room, allowing easier passage through the room. Another way to register this secret is in the room south of the main nukage room, which has another switch opening up the door to the west. There is a secret door in the northeast of the room with the switch (marked with a green texture near the floor) leading to a room with a green armor and a switch. The switch raises another path in the nukage room. (sector 61)
 * 3) The path west of the main nukage room leads to a T-junction. South leads to the blue key, north leads to a room with a lift. Lowering the lift allows access to a room with a box of ammo and a switch. The switch raises another path in the nukage room. The northeast corner is a secret door (marked with a darker texture) leading to a room with a box of ammo, a demon (not on Hey, Not Too Rough or lower), a radiation suit, and a switch which removes the bars blocking the megasphere in the centre of the nukage room. (sector 69)
 * 4) See Secret #3. (sector 70)
 * 5) The exit room has a secret door on the west wall (marked with bullet holes) leading to a berserk pack and a switch which raises a bridge to the exit. (sector 7)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on April 19, 2023.

Player spawns
This level contains six spawn points:
 * 1) facing east. (thing 11)
 * 2) facing south-east. (thing 12)
 * 3) facing north. (thing 13)
 * 4) facing east. (thing 14)
 * 5) facing north-west. (thing 15)
 * 6) facing east. (thing 16)

Things
This level contains the following numbers of things per skill level: